if you like final fantasy-esque battles..
..then youll probably like this too! easy to play a round or two when youve only got a few minutes to spare. Only real gripes are that its not immediately intuitive as to what benefit you get from spending pixels at the end of a round on +atk/def and that the menus are a little bit small for my bigger fingers causing me to release on the wrong action fairly often (thankfully theres a confirm option).
Would love to see some kind of loot-based system added so that the fights grant a more immediate and "tangible" reward since if youre playing it like me with only a few minutes to spare at a time, you kind of lose track of what that story line youre fighting for was in adventure mode. Also, without some kind of other variable, its only a matter of time before that one unbeatable class/AP action combo is discovered that just trumps everything and wrecks versus mode :(
t(o_0t) about
Pixel Fighters, v1.1