Right now all you do is fight wave after wave of enemies. In-between fights you can spend points on improving attack, defense, and you can heal your party. Main strategy element is choosing who is on you team (fighter, paladin, etc). The only other strategy element is how you spend action points. Its not very deep IMHO. Choose to save points to do a stronger attack or spend points charging your normal attack. Get the picture. Also you can spend points to move people (ie have fighters in front of mages.). Unfortunately it takes several touches to make one attack. So game pace is a bit slow (I have an iPhone 4 BTW). Example: touch person, touch persons health icon, touch attack, touch enemy, touch check mark. 5 steps for one action. If you dont mind the extra steps and simply want turn based combat without the hassle of exploration or item management... this is game is for you.